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The Bizarre World of Fake Video Games

A deep dive into the strange world of fake video games, from demakes to gaming creepy pastas, and much more.

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00:00:00 Intro
00:09:48 What If?
00:17:21 Mechanical Context
00:28:14 Deeper Mechanical Context
00:33:53 Nostalgia
00:40:15 Secondary Media
00:44:02 Model here is @danielledenicola
00:44:35 Secondry Media for Games that Don't Exist
00:56:45 Ghosts in Fake Video Games
01:12:47 Why make a fake video game?
01:19:07 Introduction Over

Voices from:
@hbomberguy
@eurothug4000
@LeonMassey

Silver Swamp Animation- Lines in Motion:

Lady Dimitrescu Model:
@danielledenicola

Trailer Music by:

Links:

The Original Persona 5:

Hoolopee:

“Horror is the Best Genre”:

Playing PlayStation 2 Games With Friends In 2001 – My Retro Life

Gamesprout Video Game glitches compilation:

SnakePixel:

Pokeyugami:

Curiomatics Mother 3 Trailer:

Onriboys Dreambound (Kirby x Earthbound):

Arkahai.pxls:

Mollymoon2:

Hoshibackyard:

GHOSTBLEED:

Leon Changs Bird World:

Apple Quest Monsters DX

Ghostgods:

Bossrush Album:

The Lacey Series:

Treytrimble:

Valle Verde:

LumpyTouch:

Plastiboo:

Vermis:

76 Comments

  1. I was falling asleep to another video and my cat leaned on the volume just as autoplay got this video started. I was promptly screeched at by a man in a wizard costume about video games. What a way to greet the day.

    1. @@Kydrou But still not as hard as if you watched the original Suffer-through, complete with Woolie unintentionally sabotaging the play through and causing the boys to sit there yelling at each other searching for the progress flag.

    2. I forgot who said this and will butcher this quote but I read a tweet by a gamedev years ago that said something to the effect of “There’s a word for a game that’s full of bugs, poorly balanced segments, and janky cutscenes: Shipped.”

  2. just wanted to let you know that Tumblr recently started to sell its data to midjourney and other ai companies, which has lead to a lot of tumblr artists to either private their art blogs or delete them. It might be why the blog appeared to not exist when you looked it up.

    1. Oh wow. I think that is the most disgusting thing I’ve ever heard Tumblr do. Ppl fled that site cus of the censorship, and now no art is safe. The fact they’re even profiting off of it…they don’t even own it…

    2. fortunately you can opt to opt out of it in the blog settings but unfortunately its on by default so you have to manually turn it off 🙁
      opting out of ai without privating seems to only work on desktop which is probably why some artists have privated their entire blogs

    3. Omg.. and here I was these past few days tempted to create my own tumblr to share my artworks on 🙁

  3. Hi, I’m the writer of Playing Along with Evelyn. Thank you for involving my pasta as an example!

    1. I’ve never heard of your pasta so I gave it a read. It was really good not relying on the usual tropes of videogame creepypastas.

    2. Currently reading. It’s a very good story. It disturbs me yet pulls me in to read more. great work.

  4. “I worry that the topic is too niche, and that not many people besides me will care about it.”
    This is coming from a man that made a half-hour video about his technical problems with a dell computer interesting.

    1. It is *only* half an hour. However, due to the black hole at the center of it, time stretches to two hours for you even though 30 minutes passes for everyone else.

      Do not panic, this is normal.

    2. I watched that video the day before I started my (not particularly successful) career in IT. It was…formative, to say the least.

  5. “If Vermice was real, I don’t know how fun it would be”

    – the guy who loves Fear and Hunger

    1. Lmao true. But he is pretty adamant in his Funger video that the game is NOT fun. And he tries to open a debate about whether video games should always be fun or not

    2. Honestly, if Vermis were real it would probably be fun in the same way that Fear and Hunger is. It wouldn’t be for a long time but once you learn it’s ways it would be a very fun and – for a lack of a better word – fullfilling experience to play.

  6. In a weird way, this makes me sad. I wish people had more freetime of their own, that they could sustain themselves in our world. How much creativity weve been denied, how much art, experiences, music, technologies, will never be made because we arent given the freedom to.

    1. whenever i see really cool stuff i cry like a little bit, because in one way it makes me happy but in another i just feel some weird somberness that this isnt the core of our existence

    2. and this is why we need anarchism, removing all exploitation, filler work etc will get us down to a 4 hour work week.

    3. @@stm7810 Hell, a 4 DAY work week would be a massive improvement. One day to rest, one day to create, then another day to either continue creating, spend with family, do chores etc.

  7. “The last hour and twenty minutes have just been one long introduction” also known as the “HBomberguy gambit”

  8. Making “fake videogames” is actually an amazing way as an artist to build a portfolio. If you can show up to a game studio with a fully fleshed out portfolio of a concept game, it’s almost always highly impressive. There’s also always the chance of them liking the idea so much that they want to make it real.

    1. Maybe not so much that a studio would wanna make the game real, but it shows that you have the skills to work as a game artist and making “fake screenshots” is a lot of what a game concept artist does

    2. ​​@@MasT0 remember when they said that it would be useful as a coder to make a fake videogame and build a portfolio? Yeah, me neither.

  9. There was a game released in 1997 called Queen: The Eye – I have never seen or played this game, never met another soul who’s even heard of it, but for some reason my dad had a book about it. The book was full of concept art, level designs, commentary, and I used to spend hours reading over it as a child, imagining what the game was like. This video just made all those memories and feelings come rushing back.

    1. Hello, i found the game on the internet archive. According to the page, it was from 1998.

    2. It has a Wikipedia page. Made by EA, uses and is inspired by songs from the band Queen.

  10. I have no idea if I’m the first person to say this, or if you’ll even read this, but:
    This artform is literally “This is not a pipe” of the modern era.
    This is quickly becoming one of my favorite video essays on this website, it goes from being about fake video games to about art and mediums as a whole, while still staying on topic the whole time.
    Art that comments on the concept of art, being applied to a more modern artform/medium and utilizing the aspects of that medium that make it comparatively unique
    This feels like documentation and recognition of an art movement, of a turning point in art history 🙂
    Maybe I am up-playing the societal importance of the art within this video but like. Idk, it’s just *really* good.

    1. Maybe it can help me understand that picture. I’ve always been confused about it.

  11. As an artist who frickin loves world building, while having this video in the background, I’ve just been creating a whole new world for myself that is, cool enough, kind of like a “fake game” (even though it’s just little illustrations).
    Very inspiring and interesting video, thank you for taking the time to make a video like this👌

  12. I miss manuals so much. I’m playing through Metal Gear Solid 1 for the first time and just had Baker tell me “I can’t remember Meryl’s Codec frequency… it should be on the back of the CD case!” and I laughed out loud at how cool that was, mixing the physical media with the game itself. You can’t get away with that now that most things are going digital.

    1. @@BaconNuke Genuine question, are you younger? There’s a lot of nostalgia behind physical manuals for a lot of people and it’s just not the same as holding it in your hands. Plus a lot of poeple might not know there even is a digital manual and will just Google it which is definitely not the same feeling

    2. Play Tunic. It’s a indie game inspired by Zelda, and there’s an in game manual with beautiful art, that is a big part of the plot. The environment is beautiful and there are many twists and secrets connected to the game itself. It’s a bit of a hard game, but if that isn’t a problem for you, then I highly suggest playing it. This game doesn’t get enough attention for how beautiful and creative it is.

    3. Aw yeah. I remember constantly rereading the Sly 2 instruction manual. Having all the instructions contextualized as the main characters talking with each other kept drawing me back to it for some reason.

  13. I’ve seen a lot of indie games that emulate the PS1 style in the last few years, especially in the horror genre, but almost all of them are very technically anachronistic with high res textures, dynamic lighting, and similar features that were impossible on the hardware level. So I’m absolutely smitten with the amount of faithful detail in GHOSTBLEED. It’s really something else and I’m grateful that you’ve shown it.

    1. It’s like in pixel art, when people do rotation, and instead of doing the pixel work to emulate rotation they apply rotation in a way that breaks the pixels out of their boundaries and it pisses me off, because that’s NOT how it’s done. It just breaks the illusion.

  14. “Even gods suffer and die here, and you are no god.” is a line that goes so unimaginably hard.

  15. I think you nailed it there: Making an actual game is VERY hard. Fake games like the ones you discussed allow you to explore the medium without having to commit to the entire process.

  16. I still think the fake persona 5 story is really interesting and cool mainly because of how easily we got fooled back then compared to now

  17. “Go. Build those worlds so that I can walk around in them.” struck me as a particularly uplifting and motivating line. So often with artists it’s their own self-doubt that stops them from creating things they otherwise dream of creating, and having someone encouraging you to go do that thing because they _want_ to experience it is just… really nice to hear, I hope any artists like these take that message to heart.

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