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Evolution of Racing Video Games 1981-2020

Evolution of Racing Video Games 1981-2023

1981 Turbo 0:00
1982 Pole Position 0:11
1983 TX-1 0:24
1984 Excitebike 0:39
1985 Hang On 0:54
1986 OutRun 1:11
1987 Rad Racer 1:30
1988 Power Drift 1:49
1989 Hard Drivin 2:09
1990 F-Zero 2:29
1991 Road Rash 2:45
1992 Virtua Racing 3:04
1993 Ridge Racer 3:24
1994 Sega Rally Championship 3:48
1995 Destruction Derby 4:13
1996 Wipeout 2097 4:35
1997 Gran Turismo 4:54
1998 Colin McRae Rally 5:14
1999 Midtown Madness 5:38
2000 Midnight Club: Street Racing 5:55
2001 Gran Turismo 3: A-Spec 6:18
2002 Auto Modellista 6:38
2003 Need for Speed: Underground 7:02
2004 Burnout 3: Takedown 7:28
2005 Need for Speed: Most Wanted 7:52
2006 TOCA Race Driver 3 8:26
2007 Race 07 8:59
2008 iRacing 9:26
2009 Need for Speed: Shift 9:48
2010 Split Second 10:16
2011 Driver: San Francisco 10:48
2012 Sonic & All-Stars Racing Transformed 11:10
2013 Grid 2 11:33
2014 Drive Club 12:02
2015 Project CARS 12:27
2016 Forza Horizon 3 12:55
2017 F1 2017 13:31
2018 Forza Horizon 4 14:00
2019 Need for Speed Heat 14:41
2020 Gran Turismo 7 15:10

Credits: Special thanks to Reiji ( ) and World of Longplays ( ) and Shirrako ( ) and DSTRYR ( ) for providing the gameplay footage

Nixian Channel Description:

We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.

We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.

Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.

People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.
The video game medium never stops growing, and we’ll never stop chronicling its evolution.
Editing and voice-over were made by me.

77 Comments

    1. @@I_am_Groot_. I thought it looked a little blurry….and I really didn’t like the storyline. But it still was kinda fun

    1. It wasn’t about being realistic ,more about haveing fun on a gaMe for 20 mins . And then jump in your real car

    2. @@SpeedomusicSM right i don’t think anyone could logically play for to long back than unlike now people casually game all day

    3. God I’m gonna age myself…used to go spend a couple of hours once a week going to the roller rink to play Excite Bike, Spy Hunter, Hang On and a multitude of others. To a 6yr old in ‘85 it had a semi-realism to it…but more like playing a cartoon. Was a teen when wipeout and gran tourismo came out and it actually felt real…playing some of this gens games with my kids blows all of that stuff away.

    4. @@RoninFett It must have been awesome to witness all the evolution by yourself. I wish I was a bit older…

    1. the stuff we have today is still 2d technology
      we don’t play games on holograms, it still uses a flat monitor

    2. @@2fifty533 That’s true, but the “virtual world” actually has 3-axis. Back then it was 2-axis, no Z plane. Just 2-axis images being redrawn over and over to create a 3D appearance. Cool right? 🤷

    3. You call 3D cool? Did developers washed your mind? What happened? Forgot about the childhood experience? Forgot how pixels were entertaining? Disappointed! A huge disappointment! Ah yes, cuz now you have a job and you became rich from your big salary and you have no problem paying millions of dollars to get premium racing games, GREAT work.

    4. Thats what im thinking too! Nowadays, creating 3D Games are easier than ever, but i guess they all had to be made by scratch back then without using an engine. I wouldnt know because i wasnt born that time but still pretty impressive!

    1. As I understand it, more money (in gross takings) was dropped into Daytona machines than any other arcade game in history (it had a very long streak of popularity) so it really belongs in this list. I’m older so preferred Out Run, but Daytona was just as historically important. Sega was so good at making racing games back in the day.

  1. Interesting how no mention of Mario Kart but there was of Sonic racing. And outside of NFS, Forza and Grand Turismo it’s one of the last standing racing franchises. Also after about mid 2000s graphics really only improved the environments/world.

    1. Frankly I have never heard about it (born 1984), but watching this I think the graphics is just amazing for the period.

    2. I loved the game, although I was too young to drive or play IRL. I was only 8, and iirc there was a pedal on the arcade machine, so you had to manage that and drive. So I mostly enjoyed watching others play.
      But it was a super impressive game at the time.

  2. Man….pole position, hang-on and outrun was pure childhood nostalgia for me. But some of those NFS games really took me back too and are some of the all tine best racers imo

    1. My neighbor’s dad was a console mechanic and all the kids and even adults would play games that were “being fixed” in his home studio. Gaming wasn’t my thing but I loved Pole Position and Hang-on!

    2. @@trentoncoleman1975 recently beat the game on my ds lmao, greatest accomplishment after so many years

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  3. 4:24 I remember seeing ads for Destruction Derby in the EGM magazine and thinking it was the most realistic graphics I’d ever seen in a video game LOL

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